

Toucha creature to increase its speed by 3m. Touch a creature to triple its jumping distance. Write a secret message that can only be read by a designated target or a creature with truesight. The caster obtains properties of a magic item (attunement, charges) or knows if an item or a creature is affected by a spell. It becomes difficult terrain and creatures within can fall Prone. Creatures submerged in the fog are Heavily Obscured and Blinded.Ĭover the ground in grease. Its deadly bite can poisn enemies.Ĭreate a cloud of dense frog. Summon a familiar with the form and statistics of a spider. Summon a familiar with the form and statistics of a raven. Summon a familiar with the form and statistics of a rat. Summon a familiar with the form and statistics of a frog. Summon a familiar with the form and statistics of a Crab. Summon a familiar with the form and statistics of a cat that can distract your enemies. Find Familiar Cat: Summon a familiar with the form and statistics of a cat that can distract your enemies.Find Familiar Crab: Summon a familiar with the form and statistics of a Crab.Find Familiar Frog: Summon a familiar with the form and statistics of a frog.Find Familiar Rat: Summon a familiar with the form and statistics of a rat.Find Familiar Rave: Summon a familiar with the form and statistics of a raven. It can launch precise attacks.Find Familiar Spider: Summon a familiar with the form and statistics of a spider.Gain the service of a familiar, a fey spirit that takes an animal from you choose. Slow the rate of descent of allied creatures. Turn Dash into a bonus action, allowing you to move at and increadible pace.īolster yourself with a necromantic facsimile of life to gain 5 temporary hit points.

Magically change all aspects of your appearance. The caster senses the presence of magic in a 30-ft radius and learns its school of magic. The caster understands any spoken and written (1 min/page) language. If the spell attack hits, deals 3d8 damage of a previously determined type (damage/lvl)Ĭreates a dazzling array of flashing, colored lights that Blinds creatures up to a combined 33 hit points. Magically charm a humanoid that you can see.Ī charmer has advantage on Charisma checks agains the creature. On successfull save, targets only take half damage. It ignites anything flammable and deals 3d6 Fire. It deal 1d8 Lightning and prevents the target from taking reactions.ĭivine a character's defences to give you advantage on attack rolls against it.Īlert the caster or activate an alarm if a Tiny or larger creature enters a warded 20-ft cube.įire shoots from your outstretched fingers. Deals 1d8 Cold and reduces the targe's speed by 3m Minor magical trick (sensory effect, light a torch, clean an object, warm, make a symbol appear, create a trinket, etc).Ĭall forth a frigid beam of blue-white light. Project a puff of noxious gas that deals 1d12 Poison. You can remain hidden while casting this spell. It can reply the same way.Ĭreate an illusory image that distracts nearby creatures, complelling them to investigate. The caster whispers a message to a creature within 120 ft who will be the only one to hear it. Repair break or tear in an object (broken chain link, two halves of a broken key, torn cloak, leaking wineskin, etc). Hurl a mote of fire that deals 1d6 Fire and creates a flammable surface.Įnchant a non-hostile creature to gain advantage on Charisma checks agianst it.Ĭreate a spectral hand that can manipulate and interact with objects. Undead creatures also get disadvantage on attack rolls. It takes 1d8 Necrotic and cannot regain hit points. Gain resistance to Bludgeoning, Piercing, and Slashing damage from weapon attacks.Īssail a creature with the chill of the grave. Hurl a bubble of acid that deals 1d6 Acid to each creature it hits.
